Ghoul Quest™

how to play

Ghoul Quest is a simple FFXIV board game designed by Haise Sasaki. 

The game consists of rolling using /dice command in-game and advancing spaces according to what you roll. For example, Rolling a 3 would make you advance 3 spaces, rolling a 9 would make you advance 9 spaces, and rolling a 0 would make you advance 0 spaces. 

Setting up the Game  

We also made a notekeeping spreadsheet template if you can't use the tool! Open this google sheet and make a new copy for yourself.

Playing the Game

    Optional Player Duels: If one player passes another on their turn, they may choose to duel that person.  If the person who initiated the optional duel wins, they receive their points and continue movement and the losing player stays where they are.  If the person who initiated the optional duel loses, they pay the winner and move back one space - triggering any effect they land on as a result.

For example, Player A rolls an 8 and Player B rolls 4 would make Player B pay 4 points to Player A. However, if the player can’t afford the payout, the other player will only receive what can be taken.

Important: It's recommended to use the /dice command in party chat and use voice chat when playing this game. 

Types of Spaces

Start Space  

Passing through the start space awards one of two options:  

a) Reward: Receive 10 points.

b) Gamble: You may pay half of your current total points to roll three times on the treasure table.  You may choose one of the three treasures.

Healing Space (Green) 

Landing on this space will award 3 points. 

Damage Space (Red) 

Landing on this space will take away 3 points.

Summon Space (Purple)

Landing on this will summon a random primal or boss. Use the -summon command to roll on the effect table.

Diversion Space (White) 

No one really knows what will happen when you land on this space. Use the -diversion command to roll on the effect table.

Aether Space (Light Blue)

Landing on this space will award 10 points and then change the aether of the board. Use the -aether command to roll on the effect table.

Treasure Space (Yellow)

Landing on this space will give you a treasure. Use the -treasure command to roll on the treasure table. If you already have two treasures when you land on this space, you gain 5 points instead.

Variant Rules

Variant rules may be used in the variant arenas that have the following components.

Grid / Circular Board  

Movement direction is extended to left/right, clockwise/counterclockwise, up, and down and must be decided before you roll

If a player would hit a wall, pillar, or similar structure in their movement, their direction becomes the opposite and their movement continues.

Movement is only possible when the spaces touch in the direction of movement (no high walls or similar between them.)

When duels happen in a grid or circular board, the winner of the duel shoves the loser in a valid direction of their choice.

Step / Transition Spaces

Step spaces are spaces that have diagonal transitions to other spaces on other parts of the arena. When you end your turn at the transition space, you move to the other space.

Cannon Spaces

Cannon spaces are special movement spaces exclusive to the siege board arena. Players that start their turn on a cannon space do not take a movement roll. Instead, they jump under the lift item to be teleported to the top and then they jump to try and land on a space of their choosing.