Tag Rules
Zombie Tag Rules
Initial Zombie Selection: Participants will roll /random and the lowest number will become the first zombie.
Survivor Prep Time: Survivors have 30 seconds to hide before the game begins.
Infection Process: Zombies must trade with a survivor to infect them.
Allowed Skills: Only the sprint skill is allowed; peloton is not permitted. Falling into the sand as a survivor means you're out. Use the /housing command if you get stuck anywhere.
Zombie Identification: Zombies must mark themselves with the /lookingtomeld command. It is recommended to create a macro for this.
Dragon Lamps: Use the dragon lamps to move up a floor. Higher floors offer more places to jump to but come with a higher risk of falling.
Caught Survivors: If a survivor is caught, they must announce it in yell/shout chat and mark themselves as a zombie.
Scoring: Surviving a round earns 1 point; infecting everyone as the first zombie earns 1 point. The player with the most points at the end of the event wins.
Non-Zombie Variant: Adjust running time to 3 minutes in macro, caught players must return to room entrance and wait until next round.
Shout Macro for Running Game:
/sh = PREPARATION = 30 seconds to hide. <wait.30>
/sh =GAME START= <wait.30>
/sh 1 minute left <wait.30>
/sh 30 seconds left <wait.30>
/sh =GAME END=
/micon sneak