Ghoul Quest™

how to play

Ghoul Quest is a simple FFXIV board game designed by Haise Sasaki and Xaviell Bloodsworn.

The game consists of rolling using /dice command in-game and advancing spaces according to what you roll. For example, Rolling a 3 would make you advance 3 spaces, rolling a 9 would make you advance 9 spaces, and rolling a 0 would make you advance 0 spaces.

Setting up the Game

  1. Game Rounds - The game can be run with a number of rounds that will be announced at the beginning of the game. This is an arbitrary number but it cannot be changed once the game starts. 30-60 round games are recommended.

  2. Turn Order - Everyone rolls /dice to determine the turn order in each round from highest to lowest. Each new round begins after the last player has completed their turn.

  3. Achievements: At the beginning of the game everyone rolls on the -achieve table. Achievements are objectives that, when completed, double the amount of points you gain for passing the Start Space.

  4. Notes - You can use the Ghoul Quest™ Tool to keep track of points, turn order, and effect durations.

We also made a notekeeping spreadsheet template if you can't use the tool! Open this google sheet and make a new copy for yourself.

Playing the Game

  1. Starting Points - Each player starts with 15 points.

  2. Knock Outs - Players cannot have less than 0 points. When your points reach 0, you become incapacitated. When incapacitated, you can’t take any actions and you must roll /dice and try to roll above 5 at the beginning of their turns and at the beginning of each round to come back to 1 point and be able to take an action during your turn. For each round you remain incapacitated after the first, the roll required to resurrect is reduced by 1.

  3. Space Effects - Spaces will have different colors and randomized effects. To roll on the effect table, you will need to use the discord command associated with the space you landed on. The different spaces will be listed at the bottom.

  4. Effect Durations - Effects described with rounds take effect immediately. Take note of the counter specified in the card effect and reduce that counter by 1 at the end of each round. Rounds end when the last player finishes their turn.

  5. Treasure Limit - Certain spaces can award treasures that can be used at the beginning of your turn or when specific conditions are met. You can only have two treasures at a time, but you may discard one of them before you roll at the beginning of your turn.

  6. Player Duels - Landing on the same space as another player will trigger a player duel. Both players will roll /dice. The player with the lower number will pay the difference in points to the player with the higher number and then move back a space.

Optional Player Duels: If one player passes another on their turn, they may choose to duel that person. If the person who initiated the optional duel wins, they receive their points and continue movement and the losing player stays where they are. If the person who initiated the optional duel loses, they pay the winner and move back one space - triggering any effect they land on as a result.

For example, Player A rolls an 8 and Player B rolls 4 would make Player B pay 4 points to Player A. However, if the player can’t afford the payout, the other player will only receive what can be taken.

Important: It's recommended to use the /dice command in party chat and use voice chat when playing this game.

Types of Spaces

Start Space

Passing through the start space awards one of two options:

a) Reward: Receive 10 points.

b) Gamble: You may pay half of your current total points to roll three times on the treasure table. You may choose one of the three treasures.

Healing Space (Green)

Landing on this space will award 3 points.

Damage Space (Red)

Landing on this space will take away 3 points.

Summon Space (Purple)

Landing on this will summon a random primal or boss. Use the -summon command to roll on the effect table.

Diversion Space (White)

No one really knows what will happen when you land on this space. Use the -diversion command to roll on the effect table.

Aether Space (Light Blue)

Landing on this space will award 10 points and then change the aether of the board. Use the -aether command to roll on the effect table.

Treasure Space (Yellow)

Landing on this space will give you a treasure. Use the -treasure command to roll on the treasure table. If you already have two treasures when you land on this space, you gain 5 points instead.